![]() ![]() A lot.Quake 4 is the sequel to Quake II (because the third installment was a multiplayer parenthesis) in which the war against the Stroggs is still the main issue. “But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. That means all lighting, reflections, shadows and VFX are ray-traced, with no traditional effects or techniques utilized. Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. He said yes, and this week NVIDIA is presenting the newly-created Quake II RTX together with Christoph at GDC 2019. So, we reached out shortly after Q2VKPT’s release to ask if our own ray tracing experts, many of whom he worked with previously, could develop enhancements and major additions. Tweaked particles to have more nuanced colors ( #197)Īs Christoph states on his site, Q2VKPT is the basis for future research, and a platform for more ray tracing goodness.Replaced the single sky_clusters.txt file with per-map files ( #219).Integrated several fixes from Q2PRO ( #196).Improved polygonal light sampling to reduce noise and darkening ( #266).Improved material system robustness for games with custom textures ( #201).Improved light list handling to fix excessive flicker and noise ( #234). ![]()
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